interface Room{
    MountSpawnData():void
    ModifySpawnData():void
    RoomState():void
    CreepSpawn():void
    UpdateStructureId():void
    BuildBluePrint(level:number,map:planData[]):void
    AutoArrange():void
    GlobalStructure():void
    FinalSpawnData():void
}
interface RoomMemory{
    
}